All credit to kinshin007
Version 0.2 improves hand performance
The specific method is to replace all ATTN1 block information with AOM2-NSFW through the script,
The processed model is then blended with the model from the v0.1 pipeline,
But there was a problem of image degradation in the process, so I only mixed in about 50% of the hand correction.
The characteristic tradition of "Lucky Strike" is still preserved (laughs).
The original intention of this model is to draw slender and slender thighs,
This starting point is basically satisfactory, but the side effect is that I can't draw hands at all.
The name Lucky Strike Mix is also derived from this, if there are enough times, there will always be a perfect picture
The following is the composition of the model
base model:
0.7(0.5(Gf_style2) + 0.5(mixedmixedmixedV2)) + 0.3(basil_mix)
replace OUT02,OUT04 with nightSkyYOZORAStyle_yozoraV1
--to get legs
replace IN00,IN01 with AbyssOrangeMix2_nsfw
--to get fingers
then reset all clips to get basic weight set
Although the directly generated pictures are hand-painted, I kept most of the real light and shadow, so it can be used with the real Lora to draw more realistic pictures
It should be noted that only standing legs are perfect (for me), other postures are still very error-prone