粘土动画

LORA
Reprint


Updated:

353

复刻最近很火的remini粘土滤镜效果,lora推荐粘土动画-V1CLAYMATE - Claymation StyleforSDXL权重在0.5左右,搭配大模型juggernautXL(吐司站内都有)

controlnet选择两个,canny控制人物姿态,IP-Adapter负责风格迁移

采样方法DPM++2MKarras采样步数35步

正面提示词:WD1.4标签器反推+claymotion, made-of-clay, stopmotion, polymer clay, ultra light clay, High quality, details,cartoonish,8k

负面提示词:(worst quality, low quality, normal quality, lowres, low details, oversaturated, undersaturated, overexposed, underexposed, grayscale, bw, bad photo, bad photography, bad art:1.4), (watermark, signature, text font, username, error, logo, words, letters, digits, autograph, trademark, name:1.2), (blur, blurry, grainy), morbid, ugly, asymmetrical, mutated malformed, mutilated, poorly lit, bad shadow, draft, cropped, out of frame, cut off, censored, jpeg artifacts, out of focus, glitch, duplicate, (airbrushed, cartoon, anime, semi-realistic, cgi, render, blender, digital art, manga, *******:1.3), (3D ,3D Game, 3D Game Scene, 3D Character:1.1), (bad hands, bad anatomy, bad body, bad face, bad teeth, bad arms, badlegs,deformities:1.3)

大家觉得麻烦的话也可以直接用轻舟小姐姐做的粘土风格转汇工作流

粘土动画,也称为粘土定格动画,是一种定格动画技术,涉及使用粘土或塑料来制作角色和物体。这个过程非常耗时,动画师操纵粘土模型,拍摄一系列照片或帧,然后按顺序播放它们,以创建运动的错觉。粘土动画的过程从设计和雕刻粘土角色和道具开始。动画师小心翼翼地将粘土塑造成所需的形状,并添加面部特征、衣服和配饰等细节。角色通常围绕着金属丝骨架构建,以确保稳定性和可摆性。当粘土模型准备好后,动画师设置一个场景并将角色和道具放置在布景或舞台上。动画师拍摄场景的照片,对粘土模型的位置和表情进行细微调整。这个过程重复多次,每帧之间存在细微差异,以制造运动的错觉。在捕捉所有必要的帧之后,照片按顺序以高速(通常为每秒24帧)播放,制造流畅运动的错觉。为了增强动画效果,还可以使用额外的技术,例如粘土替换,其中不同的粘土部件进行交换,以创建无缝过渡

Version Detail

SDXL 1.0

Project Permissions

Model reprinted from : https://civitai.com/models/59569/clay-animation

Reprinted models are for communication and learning purposes only, not for commercial use. Original authors can contact us to transfer the models through our Discord channel --- #claim-models.

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