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Checkpoint Type:SDXL/Realistic/Detailed/High Quality
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This Checkpoints style is oriented towards images that exhibit a realistic quality, albeit not exclusively centered on achieving a photorealistic appearance. Instead, it emphasizes a realistic semblance while incorporating a 3D style and structural elements within the image. It is particularly well-suited for use in conjunction with my LoRA.
This model is similar to another one of mine: "Yamer's Realistic," it shares similarities with its counterpart, the realism model, both follow the same quality rules.
The Realism models have undergone independent training distinct from the primary Yamer's Realistic models, resulting in divergent training data and distinct output images, the goal of creating realistic images is the same as always.
Take a shot at it and share your thoughts through reviews and comments! I carefully read each comment and genuinely value the support received. A heartfelt thank you to everyone accompanying me on this journey. 💚
𝕸𝖔𝖉𝖊𝖑 𝕽𝖆𝖙𝖎𝖓𝖌:
Quality: 8.5/10
Stability (Variety): 6/10, the lower = the more variety with one prompt
Flexibility: 7/10
CFG resistance: 25/30
Style: 8/10
Style Variety: 7/10
ᕕ( ᐛ )ᕗ Must try with these modifications:
Restore Face: It is not needed to generate high quality images (Not used in the current showcase.)
Clip skip: 1 and 2 (The model works well with clip skip set to both.)
SDXL Refiner: Not needed with my models!
Checkpoint tested using: A1111
ℝ𝕖𝕔𝕠𝕞𝕞𝕖𝕟𝕕𝕖𝕕 𝕤𝕖𝕥𝕥𝕚𝕟𝕘𝕤 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕔𝕙𝕖𝕔𝕜𝕡𝕠𝕚𝕟𝕥:
Image Quality: 1024x1024(Standard for SDXL), 16:9, 4:3, images in the showcase were created using 576x1024
Steps: 35-150 (under 30 steps some artifact may appear and/or weird saturation, for ex: images may look more gritty and desaturated/lacking quality).
Hires Upscaler: 4xUltraSharp
Hires upscale: The only limit is your GPU (I upscale 2,5 times the base image, 576x1024)
VAE: SDXL VAE