Naruto random everything,Naruto clothes,FIRE & FLAME EFFECTS:  Photorealistic flames with visible heat distortion and plasma-like internal movement Multi-layered color gradient from white-hot core (2000°K) to deep crimson edges Dynamic flame tendrils with microscopic ember particles Volumetric lighting with accurate light scatter through smoke particles Real-world fire behavior with turbulent flow patterns and vortices Heat shimmer effect distorting the air around flames Physically accurate flame thickness and opacity  SMOKE CHARACTERISTICS:  Dense,volumetric smoke with varying opacity levels Multiple layers of turbulent flow with visible eddy currents Particle density variation from thick near source to wispy at edges Dynamic smoke movement with realistic air current interaction Color range from deep charcoal gray to light silver-gray wisps Visible particulate matter catching light within smoke columns Accurate dissipation patterns and atmospheric mixing  EXPLOSION DYNAMICS:  Initial fireball with intense white-hot core Rapid expansion wave with visible pressure distortion Multiple stages of explosion development Mushroom cloud formation with proper fluid dynamics Secondary shock waves with air displacement effects Heat-driven updraft creating vertical smoke columns Debris and particle systems within blast radius  FIRE BREATHING SPECIFICS:  Concentrated stream of atomized fuel particles Visible fuel droplets catching light within flame High-pressure projection physics Core temperature variation visible in flame coloration Realistic spread pattern as distance increases Interaction with surrounding air currents Proper fuel combustion characteristics  ATMOSPHERIC & LIGHTING:  God rays through smoke and particulate matter Realistic light bounce and ambient occlusion Temperature-based color shifts Atmospheric perspective on distant smoke Proper shadow casting from dense smoke Light refraction through heat distortion Environmental interaction with wind currents  TECHNICAL DETAILS:  Ultra-high resolution rendering (8K+) Photorealistic physical materials Ray-traced lighting and shadows Volumetric scattering simulation High-detail particle systems Realistic motion blur effects Physical-based rendering (PBR) materials  COLOR SPECIFICATIONS:  Flame core: #FFFFFF (white hot) Inner flame: #FFA500 (intense orange) Outer flame: #FF4500 (deep orange-red) Ember particles: #FF2400 (scarlet) Dense smoke: #1A1A1A (deep charcoal) Mid smoke: #4D4D4D (medium gray) Light smoke: #A9A9A9 (light gray),Naruto clothes

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